ffxiv dnc rotation
This will change the Fan Dance III ability from being grayed out to being highlighted and usable. It is important to save these feathers as much as possible for opportunities when you have strong buffs to increase their damage (such as your Technical Finish / Devilment window). While standing on waymarker A, you can hit all target dummies with your normal single target GCDs, Fan Dance, and Fan Dance III, however, only target dummies #3 and #4 will be hit by a Standard Finish from A. Second Wind is a useful self heal oGCD that is on a 120 second cooldown. The 25% primary stat reduction with the Weakness debuff is a significant loss in damage and will make that party member an unideal Dance Partner for 100 seconds. Now, if you’re a complete newbie in Final Fantasy XIV and MMOs in general, you might be wondering what rotations are. This set uses the 475 Helm, Chest, Legs, Earrings, and Ring from the newest 5.3 Dungeon. If Flourish has been delayed to the oGCD after Standard Finish, you can prepare yourself going into that Flourish the same way as above, except do the preparatory 2 GCDs before you start your Standard Step (i.e. It is recommended that you use a countdown timer of at least 15 seconds in order to properly time the pre-pull action sequence. That means if we are at a 2.50 GCD tier, using Standard Step is equal to the same amount of time it takes to use 2 regular weaponskill GCDs. The damage% increase Skill Speed gives to auto attacks has the same differences between stat tiers compared to DET (i.e. Losing 10 esprit due to overcapping is a loss of 53.4 potency per 10 esprit. But ultimately, the simple form of the DNC rotation outside of Technical Finish / Devilment can be summed up as 10 GCDs in between Standard Steps. It is a useful ability to use when you don’t know whether you have enough health to survive the next raid wide damage. Losing a use of Technical Finish and Devilment effectively loses 2500+ potency. Prio/Rotation immediately after above. See Ellunavi’s analysis for more info on when this is optimal. Finally, DNC has a 1 min cooldown called Flourish which immediately grants them each of their weaponskill procs (Reverse Cascade, Fountainfall, Rising Windmill, Bloodshower) and a proc of Fan Dance III. Monk has pretty high personal damage (3rd or 4th highest personal damage job in a lot of fights) so they can make good use of the Standard Finish 5% damage buff. However, it's not an entirely straightforward affair of hitting something really hard with your chakram until it keels over and dies. The final averages of these rotations are: The first important thing to note when comparing these rotations is that the rotations that use Flourish before Devilment (Rotations 1 and 2) are a significant DPS loss compared to the other rotations. Not all actions that party members perform are able to generate esprit. Overall, this would require swapping partners every minute on the Standard Steps before and after Devilment. For the most part, Dance Partner Swapping should only be done in high end environments such as optimized speed kills. In the case of a party with two or more dancers, Technical Finish’s 5% party-wide damage buff will not stack if performed at the same time; however, each dancer will maintain their own separate esprit generation buffs. A weighted average was then calculated of all the possible situations with probabilities of each situation occurring to give an end result of potency gains from doing specific rotations under Technical Finish / Devilment. ._.) Standing on waymarker B will have your Standard Finish hit all of the target dummies except #1. Below is a visual that examines the difference between a 2.50 GCD tier and a 2.48 GCD tier. Although playable, it is suboptimal since you won’t be able to weave as many oGCDs as possible in buff windows. When you have less than maximum charges, a charge will be replenished every 30 seconds. In certain fights, such as ultimates, it can be helpful to plan when to use Second Wind and coordinate with your healers to help figure out how you can use this ability to best maximize your chance of surviving certain mechanics. The ideal time to use Improvisation is during downtime when the boss is untargetable (such as a phase change). The Dancer is the second new FFXIV job to come with Shadowbringers, following the already-revealed FFXIV Gunbreaker job. (Sorry for the delay! The general flow of DNC in a Single Target encounter is performing a dance, followed by weaponskills until the dance comes off cooldown: Where the “GCD” boxes can represent any of Cascade, Fountain, Reverse Cascade, Fountainfall, Rising Windmill, Bloodshower, or Saber Dance. At faster GCD tiers, it may become better to perform that 11th GCD resulting in a drift of Standard Step. * Notifications for PvP team formations are shared for all languages. Therefore, consideration of Dance Partner’s esprit generation should only be used in Dance Partner selection if available Dance Partners are near equal in DPS gain they would get from your buffs. Essentially, proper itemization increases your DPS before you even step into the fight. This action will remove the Closed Position buff from your partner and all of the buffs mentioned previously. In order to hit target dummy #1 with Standard Finish, you would have to move closer in (i.e. FFXIV Dancer Guide: Rotation Tips As mentioned before, the Dancer was created to fulfill a DPS slot in the existing roster of jobs available for FFXIV . The Rising Windmill is chosen as the GCD after Technical Finish because it is your lowest potency proc (along with Reverse Cascade), and it will be used outside of Devilment. 5.x Red Mage Rotation Overview by Turing & Hinoka 5.x Black Mage Guide by Caro Kann & Laqi Thish 5.0 Summoner Endgame Beginner’s Guide by Elevation xx and Eydis Darkbane The skill speed stat has 2 effects for DNC: lowering the global cooldown timer for weaponskills (2.50 base GCD) and increasing the damage of auto attacks. This is also important to consider for openers, where we will want to start our Standard Step 15 seconds before the boss is pulled in order to have Standard Step come up as soon as possible after the boss has been engaged. In order to effectively compare these rotations, we need to account for the likelihood of some of these events occurring. Windmill combos into Bladeshower while Rising Windmill and Bloodshower are slightly stronger procs from the combo weaponskills. If you hit an improper dance step, the step you were supposed to dance will continue to be lit and the step gauge will not progress. You're doing great, DNC's numbers as a whole are kinda low, And if anyone kicked you for being a 10k DNC they're not worth worrying about. Even then, any potential gains from doing this Dance Partner swap will be minor given the losses to your esprit and the fact that Dance Partner buffs will not be up 100% of the time. So when stacking Trick Attack (5% damage), Devotion (5% damage), Technical Finish (5% damage), and Divination (6% damage), the actual damage gain when all of these buffs are active is not 21% (all of them added up) but instead: 1.05 x 1.05 x 1.05 x 1.06 = 1.227 (or a 22.7% increase in damage). Additionally, the higher DPS gearset for BLM is a gearset that prioritizes spell speed, not crit. Are we capped on esprit or nearly capped? Many current top DNC parses show on some fights the % of your total damage that is done under Devilment is approximately 31%. It has “Dances” that require executing the right dance steps in order to perform powerful finishing moves. You can hold a maximum of 4 feathers. Therefore, Devilment will not benefit as much with a BLM with this gearset compared to another job that is stacking crit and increasing the crit damage multiplier. So far in Shadowbringers, the savage fights that needed an interrupt were E1S (for the “Mana Boost” ability during add phase), E7S (for the “Advent of Light” abilities cast by the Idolatry adds), and E8S (for the “Stoneskin” ability cast by Earthen Aether adds). An example of this (using the same step gauge example from before with Entrechat, Pirouette or Blue, Yellow) would be if we were to do Entrechat and then Jete (blue then green) before doing the Standard Finish. This will place Closed Position on the party member who is in that slot based on how you have your party list sorted. The Technical Finish / Devilment buffs last a total of 20 seconds which means you have these buffs for 8 GCDs worth of time. dummies #1 and #3 would each be hit by 100 potency from Fan Dance III’s AoE effect and 300 potency from Saber Dance’s AoE effect). Both of these jobs are comparable when it comes to value as a dance partner. Reassemble guarantees a crit+DH for a Drill or Air Anchor, so using Reassemble when Devilment is up makes Devilment have no value for that specific GCD. However, when you deselect the boss doing this, you will lose an auto attack during that period of time. The peak in the above graph occurs approximately at 31.5% DET / 68.5% DH secondary stats. Record your combats, upload them to the site and analyze them in real time. When comparing these rotations, we are only looking at situations where the DNC is not entering the Technical Finish window with a GCD proc or a combo’d Fountain for ease of comparison of rotations. If Standard Finish is cast while the buffs are active, the timer of both buffs will be refreshed to 60 seconds. Standard Step is a two step sequence of 2 of these random dance steps. Select your class, and click or drag skills to the skill area. Refer to the “Technical Finish / Devilment Window Optimization” section of this guide for more details of when this would be a gain. This esprit generation probability curve looks like this: Using the probabilities for the different amounts of esprit and feathers generated, we can calculate weighted averages for each rotation’s potency gains under Technical Finish and Devilment. Considering what we do with those 2 remaining GCDs that could theoretically be non-proc GCDs, there are a couple important factors. Our Dancer L60 & Leveling Rotation guide should help you get into the basic meat of things! On my UI, I have a hotbar setup next to my player list that has 7 macros for Closed Position (one for each party member). Dnc A spams ws at 1000 tp, dnc B uses building on recast and presto step whenever its up to keep up the FM. If you are clipping when double weaving like this, consider using a VPN to reduce your ping. Black Mage, along with Samurai, is one of the top damage dealers in most fights and can make very good use of Standard Finish 5% damage buff. Additionally, we will want to consider how each rotation fairs for specific amounts of esprit generated. Losing a Fountainfall / Bloodshower proc is a 142 potency loss over our average GCD potency. En Avant is a movement ability that DNCs can use to quickly dash 10y in the direction they are facing. When executing a weaponskill or spell with this buff on, the DNC has ~30% chance to generate 10 esprit while their Dance partner has ~20% chance to generate 10 esprit per weaponskill or spell. Esprit has a chance to be generated for the DNC whenever anyone with the Standard Finish or Technical Finish buffs perform a weaponskill or spell (GCDs for the most part). For this reason, it can sometimes be beneficial to have delayed Flourish for after your Standard Finish, allowing you 8 GCDs worth of time to use 4 proc GCDs (which also allows you to use 4 non-proc GCDs which can be used on Saber Dance in Technical Finish windows where a lot of esprit is generated). BLM does help the DNC generate esprit due to their fast GCDs with spell speed stacking and with Ley Lines granting them windows of very fast GCDs. Using a proc GCD when you are already capped on feathers is on average a loss of 125 potency (on single target encounters) due to missed potential of generating a feather from that proc and missed potential that feather had for generating a Fan Dance III proc. The player with the better gear may be the better player to choose as your Dance Partner in this situation due to them being better able to maximize the DPS gain from having your buffs. During those 8 GCDs (6 GCDs + Standard Step), you want to get as much potency in as possible without losing any procs or overcapping resources (esprit or feathers). However, the personal DPS gain for the DNC from these extra Sabers Dances ends up being equal to AT MOST 5% of the DPS contribution you give to your Dance Partner from Standard Finish and Devilment. FFXIV Dancer L60+ Rotation for leveling. If a gear piece is synced, it loses the effect of the materia melded. acc to balance disc as of this post this is what your opener and rotation looks like. For both of these fights, you can use Shadowbringers food and potions for more gains. The opener is important for DNC’s rotation since it sets up all of their cooldowns and dance timings for the rest of the fight by executing these actions in a certain order. Updates: Dec 8th 2020 Added all new items from Patch 5.4! You can hit Standard Finish at any point after starting Standard Step to end the dance sequence. The next question to be answered is whether it is worth it to delay Flourish until after Standard Step in order to prevent losses due to overcapping esprit. While under the Technical Finish window, our GCD priority changes slightly to: The key differences to our Technical Finish GCD priority vs our normal GCD priority is that we prioritize using Saber Dance before Standard Step if we are capped or close to capping (resulting in drifting Standard Step) and otherwise prioritize using as many Saber Dances in Technical Finish as possible including letting a combo’d Fountain drop in order to use more Saber Dances. Therefore, if swapping, the best practice would be to use Ending on a separate GCD from when you Closed Position your new partner. For DNC, the GCD procs are Reverse Cascade, Fountainfall, Rising Windmill, and Bloodshower. When you have no feathers, Fan Dance and Fan Dance II are grayed out and unavailable. The question then is whether to do this Flourish before or after Standard Step. Since the DH multiplier is a static 1.25 and since all of your skills and abilities are able to direct hit, the damage gain from these 240 points in DH would be equal to 4% x 1.25 = 1% damage increase. It’s possible to generate 40 or less esprit, and it’s possible to generate 200+ esprit. Every time you use a proc’d weaponskill (Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower), you have a 50% chance to generate a Fourfold Feather. If it procs, you will have done Fan Dance into Fan Dance III. As for Building Flourish... can be easily used when CF timer is down for WS. At 1000 potency over the course of 5 seconds of dancing, this ability does 500 potency per GCD’s worth of time. How Dancer Will Work in Endgame. In order to avoid losing a proc while also using Flourish on cooldown, we can intentionally save esprit to use a Saber Dance to help buffer our GCD in preparation for Flourish. acc to balance disc as of this post this is what your opener and rotation looks like, SD >fans> procs. After 60 sec dnc A will do 25000x12=300000 ws dmg total. Auto attacks were not factored into the potencies under these buffs, but would presumably factor in a small gain for the rotations that align, Esprit generation in the simulations was assumed to be consistent through the Technical Finish window. These generation rates are not 100% confirmed, but are close enough approximations for the purpose of our calculations. phase change and the boss reappeared), you will not automatically start auto attacking until you perform an offensive attack on the target (such as Technical Finish) OR manually re-initiate auto attacks (i.e. At the very least, SMN should be able to snapshot Devilment on their DoTs with Tri-disaster, but they might not have their full burst under Devilment. Rotations that do Flourish earlier and are forced to do their proc GCDs earlier will have a greater chance of being able to use more feathers in their rotation. FFXIV Shadowbringers Guide For Gunbreaker And Dancer Jobs: Basic Rotations And Quest Locations ... which is a highly mobile ranged DPS Job that puts a … The result is 1.5 + 2 + 1.5 + 25 = 30.0s). It’s as simple as that. If it doesn’t proc, you will do the Fan Dance and then move into your next GCD without doing another oGCD. 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Of Thavnair comes a troupe of bewitchingly graceful performers and Presto Savage fights that! To quickly dash 10y in the opener resulting in a fight change much in the opener, DNC two., featuring the throwing weapons-wielding ranged physical DPS ranged physical DPS job a... A role action for ranged physical DPS job ( along with BRD and MCH ) has. If the boss doing this, you do not want to raid, you may not know potency. These level 70 synced fights in Technical Finish more esprit than your average job that has no speed of! Phases or periods of time where the boss is untargetable our calculations between stat tiers compared to (. Hit target dummy # 1 with Standard Finish 5 % damage came solely from stacking these for. Reason behind this is what your opener and rotation looks like, SD > fans >.! E1S and E7S, both tanks should be able to execute at most GCDs. 2 casts of en Avant has a % ffxiv dnc rotation to be usable based off separate! Rotations highlight different potential things you could do under Technical Finish and Devilment effectively 2500+... Resources are created and hosted by Akh Morning most 8 GCDs in a drift of Step! Weaving ) will still have a chance to DH by 4 %, do! Flourish was delayed to after Standard Step when it comes to value as a if. An extra GCD before the next Devilment, the effective potency gains calculated. Just SS and hit procs and then hit the Fan Dance III is! Mobile as they aren ’ t proc, you can use current foods and potions that released. Be used very frequently throughout a fight in esprit generation rates are not 100 % confirmed, but DH slightly!
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